v0.2.15
· 3 تغییر
Sound effects land where the ear hears them, and you pick hero sounds by ear without knowing which file is which; Ice remembers what you liked and what you never want again. Both ideas come from Clipwing's Real SFX (MIT), rewritten for Ice. The website moved to https://icemotion.dev.
اضافه شد
- Blind sound pick with a taste memory (L69).
preview_options.py sfxlays 2 or 3 recorded candidate sounds on the same moment of the picture, each on its measured sync point and at the same level, shuffled as A, B, C with no file names on the page.preview_options.py serveopens the page on your computer: one click saves your pick, and "Never use this sound" bans one.taste picksaves a choice you say in the chat. Your choices live in~/.ice-motion-director/sfx-taste.json, and later videos read them: banned sounds are left out of the pack list and rejected in the ranking, loved ones come first. Recorded sounds only, never sound made by code.
تغییر کرد
- Sharp hits sync on their arrival (L69). A shutter, impact, hit or click (sync kind
peak) is placed by the first 60 ms within 6 dB of its loudest point when it climbs in under 0.45 s and that arrival is at least 0.10 s earlier, instead of by its loudest 10 ms. In Ice's sound pack this moves 4 of 128 files (camera_shutter 03, 04 and 06, impact_cinematic 05), whose first click landed 4.5 to 6.3 frames before the picture.match_music.py pack listmeasures the pack'speakfiles at run time, so the packassets-sfx-v1stays as it is. Whooshes and risers are unchanged until they are compared by ear. - Website links. The README,
llms.txtand the issue template point to https://icemotion.dev (the old address redirects).




